Tutorial week 4
UTAS KIT507 Portfolio » Devlog
We created some NavMeshs to tell AI figures where they can walk and where they can't. This also includes jumps heigths and drops.
In addition we used Ray Casting to get the position where the user clicks on the screen. For example this can be the position the character walks to or where enemies spawn.
To make my computers life easier, I used the sample files from the tutorial, as calculations where taking too long otherwise.
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UTAS KIT507 Portfolio
More posts
- Tutorial Prep Week 6/7Aug 27, 2019
- Tutorial Prep Week 5Aug 13, 2019
- Game IdeasAug 13, 2019
- Tutorial Prep Week 4Aug 06, 2019
- Tutorial week 3Aug 06, 2019
- Week 3 prepJul 30, 2019
- Tutorial week 2Jul 30, 2019
- Week 2 - First modelsJul 23, 2019
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