Tutorial week 4


We created some NavMeshs to tell AI figures where they can walk and where they can't. This also includes jumps heigths and drops.

In addition we used Ray Casting to get the position where the user clicks on the screen. For example this can be the position the character walks to or where enemies spawn.

To make my computers life easier, I used the sample files from the tutorial, as calculations where taking too long otherwise.

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